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Making School A Game Worth Playing Digital Games In The Classroom, Paperback (Crwn3172)

Item: 2490350   Model: CRWN3172
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  • Use:Science
  • Color: MultiColor, Material: Made from high quality material
  • Dimensions: 6x5x2

This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games. With step-by-step strategies, you'll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom.Teachers learn to use well-designed game elements to: Promote meaningful student buy-in. Create student-centered, collaborative learning spaces. Teach and assess 21st Century Fluencies aligned to Common Core State Standards. Address multiple intelligences using research-based strategies.Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!Features Sub-Title - Digital Games in the Classroom. Authored - Ryan Schaaf. Author Affiliation - Notre Dame of Maryland University. Other Author(s) - Nicky Mohan. Binding - Paperback. Pages - 152. Primary Subject Code - Classroom Applications of Technology - CJ1. Copyright year - 2014.About The AuthorNicky Mohan has more than 20 years experience in education, both as a classroom teacher and a school administrator. Her professional focus has been on developing and delivering practical professional development activities for teachers. She has also worked in the business sector as a learning and development manager, and was responsible for the design and delivery of professional development courses and resource materials. Nicky has worked in a number of countries and has extensive experience in delivering literacy and numeracy courses and workshops at the post secondary level. In her role as team leader at the University of Waikato, she designed and delivered courses and workshops based on research of best practice. These workshops focused on methodologies and instructional strategies that helped tutors and teachers effectively engage learners in the areas of applied literacy and numeracy.

  • Use:Science
  • Color: MultiColor, Material: Made from high quality material
  • Dimensions: 6x5x2

Height in Inches10

Width in Inches7

Depth in Inches0.5

Weight (lbs.)0.8

Pack Qty1

True ColorMulticolor

Material of ItemPaper

Age Set8+

ContentsMaking School A Game Worth Playing Digital Games In The Classroom

Package Contents1 Book

Product TypeEducational Books

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